Each player must choose two equipment modules. Equipment can do a variety of things from siphoning the health out of players, to replenishing the health in players.
- Knife, allows player to use a powerful melee at point blank range.
- Micro Sensor, allows players to launch a short range Sensor.
- Sensor Blocker, when active the player and nearby allies cannot
- Be detected by enemy sensors and HUDs.
- Be locked-on to.
- Be targeted by turrets.
- Repair Tool, allows players to Heal themselves, allies, vehicles, deployables and their stationary counterparts. repair speed is increased by the Repair Field passive module.
- Grenade, gives players 3 grenades.
- Mortar Launcher, gives players 4 long-range mortars.
- Det Pack, gives players 5 remotely detonated, sticky explosives.