Grenades can sometimes penetrate shields, but are better used against armor and even deployables.
Section 8: PrejudiceEdit
All grenades in Section 8: Prejudice have proximity triggers as well as detonation timers, except the Fuse Grenade.
Frag Grenades are the basic grenades, and are good against shields and armor. They operate by detonating an explosive when triggered, which shatters the case of the grenade, spewing deadly fragments of flaming metal everywhere.
A version of the Frag Grenade without proximity detection, the Fuse grenade activates after an amount of time and deals more damage in a larger explosion.
Electro-Magnetic Pulse Grenades (Or EMP Grenades for short) are almost always an instant shield drainer. They also negate lock-on and other armor functions (Such as Overdrive and jetpack), making them good for priming a victim to die. These grenades have poor damage against armor.
Napalm Grenades effectively kill almost anything without a shield. Even if the victim survives the initial explosion, the superhot flames will eventually kill them. These grenades have poor shield damage.